Ciao! My name is Alessandro and I'm an italian programmer. I try and bring my passion for films and music in my videogames projects!
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Experiences
At Zuru Tech, I'm focusing on low level work involving Dynamic Meshes and multithreading in Unreal Engine 5.
At Assemble Technology, I focused on GPU and CPU optimisation for the PlayStation 5 using Unreal Engine 5.
I gained extensive experience with various tracing tools, such as Unreal Insight and Razor GPU, to identify and resolve performance issues.
- Worked on GPU and CPU profiling and optimisation on shipped games.
- Optimised in-house tools written in C++.
At Free Radical Design, I collaborated with a team of ~90 people, regularly interfacing with the design and art teams to implement new gameplay features and fix bugs.
- I worked with Unreal Engine 5 and had to take into consideration the multiplayer aspect of the game when implementing features
At People Can Fly, I worked with a small team of approximately 15 people on the foundations of a new prototype.
- My responsibilities included creating new gameplay features according to the game designer's requests.